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Call of chernobyl vehicles
Call of chernobyl vehicles







call of chernobyl vehicles call of chernobyl vehicles

When Shadow of Chernobyl first released, the idea of an open-world shooter was relatively new. The industry has changed enormously since Stalker’s debut in March 2007. But this might not be enough to attract new players. We see the player checking for anomalies and a tiny bit of combat, during which enemies are entirely static, hiding behind barrels or other pieces of cover.įor most Stalker fans, a Stalker game that’s basically a re-run of Shadow of Chernobyl, only with modern production values and a properly interconnected open world, will be enough to get them on board. Actual footage of general play was limited to a few brief snippets.

call of chernobyl vehicles

The trailer focused primarily on highly scripted character interactions, stalkers chatting with one another over a campfire, a close-up encounter with a bloodsucker, an enjoyably bizarre dancing sequence. Perhaps it’s simply difficult for me to believe that a Stalker game can look this good, but I also think it’s prudent to treat E3 presentations with scepticism. Heart of Chernobyl seems like such a huge leap ahead of what's gone before, that it left me as much suspicious as it did impressed. Stalker has always been a roughshod experience, one that has never quite lived up to its potential. To begin with, the trailer was extremely slick, to the point where I couldn’t help but wonder how representative it is of the game behind it. But the trailer also left me with questions and concerns. For a long-time Stalker fan, these improvements are exciting.









Call of chernobyl vehicles